The "Virtual Worlds" Theory Group will focus on theoretical and cultural questions related to online virtual worlds, and online communities more generally. Some initial questions, courtesy of Bola King:
What is "virtual"? It is often placed as an opposite to "real," but is this accurate? If so, is it useful? How do we relate the virtual to other things that are not "real," such as fiction, dreams, or outright lies?
Do the communities that arise within virtual worlds constitute their own "cultures"? Why or why not?
What, if any, is the relationship between virtual worlds and the posthuman? Between virtual worlds and questions of materiality?
How might we begin to approach a theory of virtual worlds? Would we want to? How would such a theory interact with other theoretical perspectives ?